Wednesday, October 14, 2015

Sociology in SFF

As an economist, I am often perplexed by the way economics is portrayed in SFF. Although it is sometimes done well---here is one list of SFF books in which economics makes an appearance in a way that passes muster with some economists---it is often done badly.

I suspect professionals in other fields must feel similarly. For example, historians must be driven crazy by what they perceive to be misrepresentations of various historical episodes, while political scientists no doubt think that the political intrigues described in some books are hopelessly naive, or else overly elaborate.

With regard to the discipline of sociology, Hannah Emery, who has a PhD in sociology from Berkeley, has written an interesting short article On Dothraki and House Elves: Developing Fantasy Cultures over on Dan Koboldt's blog. Although written as a set of tips on world building, reading between the lines I think we can see some things in SFF novels that must drive sociologists mad.

Emery's main point is that, when it comes to believable world building, it is not enough to simply develop a culture (or cultures) for that world.
if you want your story to portray a realistic society, building “the culture” won’t be enough, for three reasons: cultural drift, cultural exchange, and deviance.
What Emery mean by these terms?

Cultural Drift 

Cultures will evolve over time, and vary across space. If a culture is old, and if it covers a large territory, we can expect a greater degree of cultural drift. This can lead to the coexistence of diametrically opposed cultural mores:
There’s a lot of talk both inside and outside the United States about “American culture,” You know, the culture of Big Macs and organic local farmers’ markets, of abstinence pledges and the reality show Sixteen and Pregnant, of – you get the idea. Even in “the information age,” the US still has regional cultures. If you’re familiar with those cultures, you might make assumptions about someone from the Bay Area, or the Bible Belt, or Brooklyn, but you’d likely realize there’s not much you can assume about someone from “America.” The country’s just too big.

...

Over time and distance, the Vulgar Latin spoken in the Roman Empire fragmented into the very-different Romance languages. Culture fragments, too, and it also changes in response to local conditions.

...

Failing to take cultural drift into account seems to be particularly common when you’re developing non-human cultures (centaurs are noble, dwarves are gruff, elves are arrogant, you know the drill). One exercise to help you get around this is to think about which of the cultural traits you’ve developed are actually rooted in biology: those are the ones most likely to be universal across cultures. For instance, almost all human children are raised in family groups; almost all humans subsist on some combination of plant matter and animal protein; almost all humans will have sexual partners at some point in their adult life. But think how many variations exist on those themes if you widen the scope to all human cultures.
Cultural Exchange 

When cultures meet, they interact and exchange ideas. Sometimes, an idea that originated in one culture can become inextricably linked to another.

For example, tomatoes are a main feature of Italian cooking. But
there were no tomatoes in Europe until the sixteenth century. They originated in southern Mexico, and came to Europe with returning Spanish explorers. Same thing with chili peppers, brought first to Europe and then to Asia from the “New World.” People traveled, they saw new things, and they adopted those things as their own.

Intelligent creatures are curious. If people from your primary culture have contact with other cultures, whether through war, alliance, or just casual encounters, some parts of those other cultures will trickle home with them. Some American GIs who served in Vietnam came home with a new taste for Southeast Asian cuisine; some sub-Saharan Africans who heard the preaching of European missionaries decided this Jesus stuff might be worth exploring.

Food and religion are particularly good examples of cultural exchange, because they’re pretty portable and fairly resistant to extinction. When people travel to a new country, they bring their cuisine and their faith along, and even when immigrants assimilate, food and faith tend to persist longer than other things. But the longer an export is immersed in a new culture, the further it’s likely to drift from its original source material. Christianity in Africa looks quite different from Christianity in Europe; “Chinese food” in the United States is very different from Cantonese or Szechuan cuisine. Blame cultural drift again, along with syncretism (a term most commonly applied to religion): combining new cultural elements with ones that are already working well. East and Southeast Asia are notorious for this, with many people’s religious practices incorporating elements of Buddhism, Daoism, Confucianism and local indigenous traditions without the practitioners seeing any contradiction.

Cultural exchange is particularly common where two cultures bump up against each other often. This is why “ethnic” food is most prevalent in big cities that are common immigrant destinations, and why there are more Mexican restaurants in the southwestern US (i.e., close to Mexico) than in New England. If your story’s set in a border town, it will almost by definition not be monocultural.
When Two Cultures Meet

Finally, of course, there’s cultural exchange in the most direct sense of the word. When two human cultures first meet, there are two things you can almost always count on: they’ll try to kill each other, and they’ll make babies. Even if there are taboos against intercultural sexual relations – even if it’s punishable by death – it’ll still happen. And the children who come from those unions will have to be categorized within the societies who could potentially claim them, and decide for themselves what cultural space they’re going to occupy.

Which brings me to my final bullet point. I suspect that right now, someone reading this is preparing to protest that your fantasy culture is the exception, that your cultural authorities (king, warlord, high priests, whoever) maintain a policy of strict isolationism, so there’s no opportunities for cultural exchange, and they’re immortal, so there’s limited opportunity for cultural drift because the story coming from the top never changes. To you, I say that even in the most authoritarian societies, there will always be the crazy ones.

Deviance

Whatever a cultures dominant social norms may be, there will always be those members of society that deviate from it.
Whatever norms, beliefs and values your society has, there will be people who stray from them. People who don’t believe God created the universe, or don’t believe that the Big Bang did. People who sever ties with their family of origin, or who live with their parents until they’re forty. Straying from the mainstream – whatever that mainstream might be – is what sociologists call deviance.
Characters Breaking the Norm

There are many forms of deviation and most are neither illegal nor regarded as immoral. Some might be viewed as eccentricities, and many may make members of the dominant culture uncomfortable.
Your society will have all these forms of deviance. There will be people who commit crimes (actions that a government deems undesirable for one reason or another); there will be people who do immoral things (often actions that a religious authority deems undesirable); and there will be people who do weird things, and think outside the box. The motivations for these actions could be anything you can imagine. What if there was a Dothraki in George RR Martin’s A Song of Ice and Fire who was allergic to horses? What if there was a Hogwarts house elf who had a vision from the gods and started preaching that the house elves needed to go join Voldemort’s cause, or that they needed to use their magic destroy the humans?
The people in your world will be born into a culture, and that culture will shape their thoughts and beliefs and actions. But no thinking person can conform completely to every aspect of their culture, no matter how constrictive that culture is. You’ll always have variability, and that’s something to consider when developing fantasy cultures. 
This might all sound like a lot of work, and I’m certainly not suggesting you come up with a hundred incarnations of every culture that could potentially appear in your story. But for the main cultures, I’d suggest it’s worth thinking about these things. Because the more nuance you can put in your cultures, the more realistic they’ll feel to your readers – and who knows, you may even find opportunities for new stories! The messianic house elf seems like it has potential to me.
I'd be interested to know if Emery has any examples of books and/or worlds that she feels were especially well done from the point of view of a sociologist.

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